Spite: Equilibrium
An ARPG inspired by Diablo 3
The Team:
- 3 Level Designers
- 3 Animators
- 5 Game Artists
- 7 Programmers
- 3 Technical Artists
Production Time:
- 14 weeks half-time (4h/day)
Engine:
- Unreal Engine 5.6 as level editor
- BoB Engine (Custom engine made by the team)
Contributions:
- Major role in game design and player development
- Ownership of The Cathedral (Level 3)
- Ownership of the Boss Arena
- Major role in designing the boss battle (moveset/phases)
- Assisting with setdressing & level art
- Member in taskforces for the boss, engine tools, VFX and scripted events
- Developed testable prototypes for various game elements (e.g player abilities)
- Major contributions to Unreal Engine to BoB Engine pipeline for level designers
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.