Keysnapped

An isometric adventure game inspired by Death's Door
The Team:
  • 2 Level Designers
  • 3 Animators
  • 3 Game Artists
  • 6 Programmers
Production Time:
  • 8 weeks half-time (4h/day)
Engine:
  • Unity as level editor
  • TGE (Custom engine by The Game Assembly)
Contributions:
  • Major role in game design and player development
  • Ownership of Level 1
  • Assisting with setdressing & level art
  • Member in taskforces for narrative, enemies, combat mechanics, engine pipeline and puzzle mechanics

Project Showreel

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.