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This project was featured as the backdrop in a cinematic by Nils Påhlman, check it out!
A horror experience with elements of stealth and puzzle-solving. Inspired by Silent Hill f and Amnesia with a focus on Technical Design.
Solo project made across 5 weeks in Unreal Engine 5.7.
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A combat-focused level that incorporates elements of stealth and exploration to create a tense and atmospheric cyberpunk experience.
Solo project made across 3 weeks in Unreal Engine 5.6 using AGLS by Jakub W.
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A quick showreel that showcases a few charts that i’m especially proud of! (Turn on sound for the best experience!)
With a little over 5 years of experience and a total of 40+ created charts across multiple games such as osu!, A Dance of Fire and Ice and the Project Diva-series; rhythm games is what first got me interested in level design.
If you’re also a fan of rhythm games like me, click the link below to read more about a couple projects of mine!
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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.