Catstronaut: Mission Impawssible
A 3D platformer inspired by Super Mario 64
The Team:
- 3 Level Designers
- 3 Animators
- 5 Game Artists
- 7 Programmers
- 3 Technical Artists
Production Time:
- 15 weeks half-time (4h/day)
Engine:
- Unreal Engine 5.6 as level editor
- BoB Engine (Custom engine made by the team)
Contributions:
- Major role in game design and player development
- Ownership of The Asteroid Belt (Level 2)
- Assisting with setdressing & level art
- Member in taskforces for scripted events and environment art
- Assisting in developing the visual scripting for BoB Engine
- Major contributions to Unreal Engine to BoB Engine pipeline for level designers
- Created several in-game scripted events using BoB Engines visual scripting interface
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.